Posted on April 26th, 2008 by
arieljones
The task of using technology in the classroom seemed really daunting at first, because of the number of tools, subjects, and how easy it would be to just replace, rather than supplement, instruction with computer games. My practicum assignment now has computers and projectors and microscopes and Interwrite tablets available in every classroom, but I realize that not all schools will have access to all these tools. One of the easiest technological tools to implement in the classroom would be webquests. They are easily accessible for any school with a computer lab or any classroom with a projector. Webquests are important, then, because they can be used practically everywhere and cover so many topics. Another great thing: there’s tons already made. Having a collection of resources is great because you can use and modify them according to your needs. In my practicum classes, they used subscription sites, like BrainPop, quite frequently. The disadvantage to this, of course, is the paid subscription. My cooperating teacher took full advantage of trial periods and multiple registered email addresses though. Using technology in the classroom also increases student responsibility in their learning because of their interactive nature, whether working through a webquest, posting to a blog, or typing on DANAs. Writing the technology lesson plans also helped in understanding how technology could be implemented in the classroom, as well as the potential problems that could arise. The teachers I talked with about using technology generally had the same idea, “If it works, it’s great, but always have Plan B.”
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Posted on April 7th, 2008 by
arieljones
Since we’re on the subject of games, You Have to Burn the Rope. It’s worth the two minutes wasted for the song at the end.
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Posted on April 5th, 2008 by
arieljones
After reading the article about digital game-based learning, I tried to remember when games in the classroom ever aided student learning. My elementary and middle schools didn’t have much access to computers, most of my educational game playing happened at home, with ridiculously slow games with math and robots. It’s also a tricky task trying to give every student equal access to the computer game. I remember this game about a kid lost in a museum that was installed on the two computers in our fourth grade classroom. If you did well in class or on assignments, you got a fifteen minute coupon at the computer during recess or lunch. Our teacher didn’t take into account that the game took ten minutes to load and that we were greedy little ten-year-olds who would do anything to get another computer fix. This was a good motivation strategy; behavior and performance on assignments improved, but to such a degree that there were two-week waiting lists to use the computer. Our teacher tried to put us in groups, but that ended quickly with a mouse-throwing incident. That was the last day the game was on the computer. But now, with increased access to technology and multiple computers in every classroom, it would be beneficial to include educational games in instruction and review, as long as you have a fair use policy implemented.
The first website that came up when I searched for educational online games was FunBrain. It’s a very misleading name. The games are good for the classroom setting because they’re just straightforward math and language arts drills with some dinky clip-art thrown in, but they’re not that exciting for kids. The only games with animation, of course, are the arcade games.
FunSchool had a good selection of educational games, as well as some bonus arcade games and printable worksheets teachers could use in the classroom. The games are divided into math, social studies, and language arts; each of the categories contains several activity centers about a certain topic, like dinosaurs or pirates; in each of these centers, there are bonus games (Pirate Puke, anyone?) as well as quizzes.
PBS Kids would also be a good website to have bookmarked on classroom computers. There are games that tie into shows that younger students will have already seen, as well as stories and videos. This site would be great because teachers know all of the content is appropriate and it addresses all subject areas.
This one I just included for nostalgia, BrainQuest, which I would spend hours playing. It didn’t seem so nerdy and sad back then, but I didn’t know their reassuring slogan: “It’s OK to Be Smart!” You can smell the vengeance. They should have added, “Got that, Bobby McKelty from third grade?!”
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Posted on March 23rd, 2008 by
arieljones
I looked at the article “Geo-Literacy: Using Technology to Forge New Ground” on Edutopia, and once again, am jealous of third-graders. First they get to make podcasts, now they get to hang out with blacksmiths and make multimedia projects. It’s just getting ridiculous now.
The purpose of the Geo-Literacy Project is to develop in students a sense of geo-literacy: “the use of visual learning and communication tools to build an in-depth understanding — or ‘literacy’ — of geography, geology, and local history.” The third-grade students discussed in this article create a year-long project about a historic site in their area and document their findings in a website, where they collect their photos, video interviews, and virtual tours. Through the project, they answer the question, “Why does this site need to be preserved?”
One of the great things about this type of project is the interdisciplinary connections. The teacher leading the project delegates responsibilities to three groups; each must research a different aspect of the site’s history. The research and documenting it combines language, math, science, and social studies skills and making the students accountable for different parts of the project increases their confidence. It was also connected with the rest of the curriculum through the “mini-lessons” throughout the school year that reinforce state learning standards. That idea also addressed the need for some type of assessment for an unconventional lesson series. I liked that the students were able to create their own rubrics; it probably increased student interest and performance.
I visited the Geo-Literacy Project site and looked at some of the other student projects they had posted. There were visual tours and information about historical sites, as well as information about why they need to be preserved. I think this is a great way to extend the learning experience out from the classroom and into the community. Like with the podcasts, it’s a way of broadcasting learning and putting it into a real-world context, so that the interdisciplinary skills are practiced and students can have a representation of all that they have learned.
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Posted on February 17th, 2008 by
arieljones
I found a webquest called Changing Matter that deals with the a few grade science objectives. Students are, at this point, supposed to understand that matter can take different forms, to recognize the different characteristics of each form of matter, and to understand how matter can change forms. The webquest is an interactive model of particles in each form of matter. It first shows how increasing temperature causes vibrations between the particles in a solid ice cube, then how they move apart from each other as they melt into a liquid, and how eventually the particles turn into vapors. This process is illustrated with water, a thermometer, and a chart. When the process is finished, the webquest poses extra questions, but never answers them. They are intended, I guess, to promote discussion and further learning. It would have been more effective if it had offered explanations to these question, links to other sources, or at least incorporated the research into some activity. Overall, I think it’s a good model of changing matter. It’s easy to understand and the explanations are helpful for a younger student. The fact that it is just a website application makes it easily accessible for most classrooms. In a classroom, the webquest could be a supplement to a lesson about changing matter. It seems like it should only be used with younger grades; there is no real activity, it is only a model that kind of replaces the activity. It is also more practical and safe than actually using a Bunsen burner in an elementary school, especially with younger grades.
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Posted on February 11th, 2008 by
arieljones
For web resources, hundreds of problems, problem-solving strategies, and teaching tips, Ask Dr. Math is a great site. It’s a collection of math questions sent in to the people at the Math Forum, who provide answers with basic principles and computation, but also real-world applications. “Dr. Math” is a large group of volunteer math professors and students from Drexel and Swarthmore University. All of the questions and responses are sorted by grade level and by category for quick reference. It’s relatively easy to navigate, although there are some features that are hidden pretty well. The searchable archive helps with that, though. It’s a good site for both teachers and students; there are plenty of word problems that a teacher can use in the lessons or students can practice with, and the answers can even act as supplements to the lessons. There’s tons of external links, and it’s free and accessible to everyone. Although there’s nothing particularly visually exciting about the site, it is a great source of information.
Interactivate is a website that integrates modeling and simulation courseware with science and math lessons. It’s a good website for students and teachers, and is organized mainly into these two sections (Leaners and Instructors). The Learners’ page contains an activity list, a dictionary of math concepts, and tools that supplement the lessons. The Instructors’ page contains lessons, sample discussions from classrooms, and links to the NCTM standards. Most of the contents are geared toward upper level elementary and middle school grades, but there is a fair amount of content for grades 3-5. One of the best features of the site is the lessons and activities. With each lesson, the objectives and standards addressed are listed, as well as the specific outline of the plan. Each lesson is also accompanied by an interactive computer tool that varies from lesson to lesson. There is a ridiculous amount of information that can be used in the classroom. It’s organized well, letting you browse and search by subject and sub-topic. The best feature about the site is the ability for students to work hands-on with and manipulate the concepts from any computer.
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Posted on February 2nd, 2008 by
arieljones
When skimming through the classroom blogs and listening to the podcasts, I was amazed at the quality of the productions, and by the fact that third graders knew what a podcast was, and how to make it. It still scares me a little when I see eleven-year-olds with cell phones and iPods, especially if they’re newer than the one I have. But the students who make podcasts and record their progress in the classroom are amazing. Technology, in these cases, is acting like a record and review of everything that has happened in the classroom. I listened to a couple of episodes of the Bob Sprankle/Room 208 podcasts. Students explained the creating of a podcast and how the project of podcasting fits into their normal school curriculum. Although they say that they spend a lot of time making the podcast, it seemed like it wasn’t as much of a replacement to their normal curriculum, but a supplement to the material. In the episodes I listened to, students reviewed what they learned in class, what future projects were planned, and how those projects turned out. Creating the podcast, and broadcasting it on the internet, and allowing other people to email and respond to it, makes the process seem important, because someone will be able to listen to the product. It’s not just paintings on their mom’s refrigerator, it’s something that anyone with an internet connection can access. This gave students a sense of pride in their work, and also responsibility for the finished product. I also liked the organization of the project. Each student has individualized pages and is responsible for a certain section of the website and podcast, but they were all linked together in the finished product. Allowing each student to focus on one area that they are interested in kept them interested in the project, and also utilized their specific talents and interests.
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Posted on January 27th, 2008 by
arieljones
My relationship with technology is tumultuous. One moment, I’m actually figuring out how to make a webpage; the next, my iPod is flashing the yellow triangle of death. On the whole, I feel like I’m pretty technologically literate, but I do worry about the day when I’m not, the day when I can only forward emails and play solitaire games. I’ve seen the two extremes of literacy recently. I watched some of my younger cousins can navigate their Macs at lightning speed. Then my grandparents wanted to learn how to use a computer, at a little less than lightning speed.
I had a computer at home throughout my elementary school years, but technolgy was very rarely integrated into school activity and instruction, aside from a few videotapes and demonstrations of Oregon Trail every now and then. In middle school, the school started to offer beginning and advanced computer typing classes. They also had a computer lab, so naturally, the sessions of Oregon Trail grew longer. In high school, I took two of the three computer classes that were offered: “Technological Drawing” and “Computer Math.” The first dealt with computer-aided drafting and a few programs, the other dealt with C++ and some HTML code. These classes were really just math classes for the mathematically-challenged. Aside from learning a bit of C++ code, most of my technological education came from fiddling about on my dad’s old computer. Last semester, as part of an American Studies class, I created a group website using Dreamweaver. That project was helpful in learning website-building and becoming more adept at video and audio editing software. Since technology and computers really became part of my education in high school, it does seem to be my friend, and the only time I can imagine it not being part of my education is when it stops working. Then I imagine it as my sworn enemy.
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